using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using F8Framework.Core;

public class UIStaticModule : StaticModule
{
    public static UIStaticModule Instance => GetInstance<UIStaticModule>();
    
    public enum UIID
    {
        // UI的定义，枚举
        Empty = 0,
        UIStartMenu = 1,
        UIGameMain = 2,
    }

    public Dictionary<UIID, UIConfig> UIconfigs = new Dictionary<UIID, UIConfig>
    {
        { UIID.UIStartMenu, new UIConfig(LayerType.UI, "UIStartMenu") },
        { UIID.UIGameMain, new UIConfig(LayerType.UI, "UIGameMain") },
    };


    // 初始化Center
    protected override void Init()
    {

    }

    // 进入游戏
    public override void OnEnterGame()
    {
        
    }

    // 退出游戏
    public override void OnQuitGame()
    {
        
    }
}